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Archer

Hello guys! I made this character in my spare time, and the main goal, except getting fun, was practicing with texturing and making the work which goes along with this process. Also, it was interesting for me to look at the combination of detailed textures with pretty simple forms.

And Eevee render off course.

I decided to get some practice with retopology and unwrapping for which one I found really useful and comfortable RizomUV.

I decided to get some practice with retopology and unwrapping for which one I found really useful and comfortable RizomUV.

Some shots about modeling and researching.

Some shots about modeling and researching.

Even in the high poly version with Multires modifier, I had ability to see and change pose and also work with the symmetry functional.

In the end, I still had the opportunity to use the same bones for posing the final version of the model. Also, here you can take a look on the hair shader :)